My MUD has a staff!

January 2, 2008

That title is a bit misleading. My MUD has 2 newbie coders now, but they’re a staff to me. I’m excited. Perhaps now things will finally get done! Already I’m teaching them all about the DeadSouls lib, and their little creative brains are thinking up ideas. It’s awesome!

My next goal is to fix up combat and skills so the deeper things work the way I want them to. I’m worried I’m going to be asked questions like, “What level should I set my mob to if I want a lvl 3 player to have a hard time?” Because right now… that’s a loaded question. You would assume setting the mob’s level to 3 or above would make it difficult for a player to fight, but that’s a big fat lie because of how combat works. More than likely the mob would never hit the player, and after half an hour of combat the player would defeat the mob. That sort of stuff needs to be changed.

I also made a basic spaceship object with a coordinate system. I’m looking up 3D vector math on the web to relearn this stuff because it’s been a while. Man, complex!

Now I’m heading back to the MUD to work on … uhh… everything!

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